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About the Author: Robin Hobb

** I am shocked to find that some people think a 2 star 'I liked it' rating is a bad rating. What? I liked it. I LIKED it! That means I read the whole thing, to the last page, in spite of my life raining comets on me. It's a good book that survives the reading process with me. If a book is so-so, it ends up under the bed somewhere, or maybe under a stinky judo bag in the back of the van. So a 2 star from me means,yes, I liked the book, and I'd loan it to a friend and it went everywhere in my jacket pocket or purse until I finished it. A 3 star means that I've ignored friends to finish it and my sink is full of dirty dishes. A 4 star means I'm probably in trouble with my editor for missing a deadline because I was reading this book. But I want you to know . . . I don't finish books I don't like. There's too many good ones out there waiting to be found.


Robin Hobb is the author of three well-received fantasy trilogies: The Farseer Trilogy (Assassin’s Apprentice, Royal Assassin, and Assassin’s Quest), The Liveship Traders Trilogy (Ship of Magic, Mad Ship and Ship of Destiny) and the Tawny Man Trilogy (Fool’s Errand, Golden Fool, and Fool’s Fate) Her current work in progress is entitled Shaman’s Crossing. Robin Hobb lives and works in Tacoma, Washington, and has been a professional writer for over 30 years.

In addition to writing, her interests include gardening, mushrooming, and beachcombing. She and her husband Fred have three grown children and one teenager, and three grand-children.

She also writes as Megan Lindholm, and works under that name have been finalists for the Hugo award, the Nebula Award, and the Endeavor award. She has twice won an Isaac Asimov’s Science Fiction Readers’ Award.


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Goodreads rating: 4.17

Mass Market Paperback, by Voyager

ISBN10: 000648011X | ISBN13: 9780006480112

Page count: 838

From an extraordinary new voice in fantasy comes the stunning conclusion to the Farseer trilogy, as FitzChivalry confronts his destiny as the catalyst who holds the fate of the kingdom of the Six Duchies...and the world itself.

King Shrewd is dead at the hands of his son Regal. As is Fitz--or so his enemies and friends believe. But with the help of his allies and his beast magic, he emerges from the grave, deeply scarred in body and soul. The kingdom also teeters toward ruin: Regal has plundered and abandoned the capital, while the rightful heir, Prince Verity, is lost to his mad quest--perhaps to death. Only Verity's return--or the heir his princess carries--can save the Six Duchies.

But Fitz will not wait. Driven by loss and bitter memories, he undertakes a quest: to kill Regal. The journey casts him into deep waters, as he discovers wild currents of magic within him--currents that will either drown him or make him something more than he was.

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